![]() ![]() As such, there's room for 36 players in your squad, a return to the halcyon days of the old-style training regime, eight leagues to choose from and no longer a 2D match engine, so we're now back to focusing on the excellent commentary and imagining what our players are up to (no bad thing, given our love for the way things were). Obviously the vast layers of depth has been stripped down and refined for the purposes of intuitive, on the move play, leaving what has been compared to a CM3-style experience - a decision many long-term fans that hunger for the old-style simplicity will appreciate. ![]() "There's no waiting around - matches play out quickly," he asserts, as results similarly trickle through at an impressive pace, leaving players able to swiftly get on with their own affairs. "The only slow thing in the game is the set up," promises Jacobson, and having run through a few league games, it's easy to see that this is definitely the case. Well, evidently FM Handheld was never going to be a direct port, and so the game has been streamlined to make sure the whole experience is as slick as possible. The first thing to address is the speed of the game, and how the PSP can possibly cope with the vast quantities of statistical data that bring manly PCs screaming to their knees. Up to speed? Miles can't resist showing off his Watford exploits again. He's right, for the simple reason that FM fans will doubtlessly go to these lengths to make sure their gameplay sessions remain uninterrupted by even the crudest calls of nature, and will probably even whip out the PSP during half time intervals of real games to pick up from where they left off.īut anyway, enough hideous visions, let us tell you what else we found out about "the ultimate handheld game and various other cheesy expressions" during our latest visit to SI HQ. The mental image of thousands of FM fans dropping their kids off at the pool while wheeling and dealing in the transfer market is a bizarre and extreme thought to pontificate on, but Jacobson's absolutely right, filthy animal that he is. Vivid imaginations are a double-edged sword, evidently. Reasons to be cheerful part 2006 They missed the 'chances of heading into own net' stat out.įar from worrying about commutes and lunch breaks, SI boss Miles Jacobson jovially suggests another reason to celebrate the brand's transition to the Sony handheld: "It's the best game to play while having a crap," he says, giving us a disturbing mental image we didn't want to dwell on for long. So, imagine our delight (and slightly guilty fear) when we got to feast our eyes on Sports Interactive's forthcoming Football Manager Handheld, due for release on the PSP on April 13th. If only we could use all those dead hours during the week and could play it on the way to work or during lunch breaks, Ragbag Rovers would be kings of Europe by now.īut unless you're lucky enough to have one of those ultra portable, extra-expensive laptops, the chances are that on-the-move play is pretty impractical for all but the most devoted FM-phile. As a result this cruel denial of our FM fix nags away, forever reminding us that a manager's work is never done. That one-more-fixture, one-more-transfer feeling creeps into the lives of all but the most disciplined players, and this uncontrollable, bona-fide addiction is responsible for more than the odd divorce and relationship headache along the way.Īfter ten, 12 years of dabbling with Sports Interactive's various releases, we know this we know responsible playing is the answer, so we only get to dip in and out these days. When a game as all-consuming as Football Manager enters your life, there's only one problem: knowing when to stop. ![]()
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